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The top level abstract object is sfxgame.sfxai_core, and the subitems are sfxgame.sfxai_henchman for allied AI and sfxgamecontent.sfxai_ENEMYNAME for the various enemies. You can identify enemy weapons in BioAI because they contain the name sfxweapon. While the character object does the actual moving, the weapon does the actual firing, not the character.Įnemy weapons use the same weapon data as player weapons, so look at the table in the BioWeapon section. This is the file that controls enemy AI variables.
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it typically signifies the variable is a boolean.
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